New Categories: PC accessories

Our very beginning was based on the consumer electronics sector and over time, we have expanded our business to other sectors, but we’re continuing to expand consumer electronics and, therefore, we are introducing new categories:

  • headphones
  • mouse
  • keyboards
  • gaming chairs

New categories market size

The new categories we are introducing are very popular nowadays, and are slowly becoming a lifestyle. There is an increasing interest in them and because of all this, there is more and more competition on the market and the incomes are only growing.

HEADPHONES

The global Earphones and Headphones Market size was valued at USD 24.81 billion in 2021 and is projected to reach USD 129.26 billion by 2030 at a CAGR of 20.13% (2022-2030).

MOUSE

As for the global mouse market size, it is expected to grow from $1.94 billion in 2021 to $2.12 billion in 2022, with an overall growth rate of 9.5%. While predictions are that by 2026 that number will reach 2.92 billion dollars with a total growth rate of 8.4%. Such an increase is greatly influenced by the increasing frequency of players using a mouse to play video games. That number of players is huge, according to research 67% of the total population plays games, which makes 211.2 million total players in the country. Also, every year, with the introduction of new games, the number of players is increasing, which demands an ever-growing mouse market.

KEYBOARD

In the keyboard segment, the quantity of 270.9 million pieces is expected by 2027, which is a growth rate of 3.2%. Current revenue is $4.67 billion, and the market is expected to grow by 2.03% annually (CARG 2022-2027).

GAMING CHAIR

The gaming chair market size is expected to increase by USD 130.77 million during the period 2020 to 2025, with a progressive CARG of 5.49%. The increase is expected due to the high demand for high-end computers among gamers, some of the gamers encourage players to buy high-end computers to have a better gaming experience, but along with computers, they also prefer gaming chairs so that they can sit comfortably while playing games for a long time.

Our scope in PC and accessories

Kliker will find important information about your competitors' offers, such as which new product you competitors have released or price repositioning and so on. Also, we made analysis of product categories and here are some search options: brand, model, connectivity type, gaming, colour, …

 

These are brands we are analysing:

AOC

HAPPY PLUGS

MAX MOBILE

REALME

UVI CHAIR

RAMPAGE

APPLE

HONOR

MIRABILIS

REDRAGON

WHITE SHARK

RAPOO

ASUS

HP

MS

ROCCAT

XIAOMI

RAZER

BOSE

HUAWEI

NEON

SAMSUNG

FIREBIRD

STEELSERIES

BYTEZONE

JBL

NOTHING

SBOX

GENESIS

STREETZ

CANYON

KINGSTON

OTL

SPARCO

GENIUS

UVI

ESHARK

KSIX

PDP

SPEEDLINK

LENOVO

LOGITECH

MARVO

         

 

To wrap it all up, gaming and new categories are positively related. When the gaming industry grows, so does the market size of new categories. The gaming market size is worth 202.64 billion USD and is expected to expand at a compound annual growth rate (CAGR) of 10.2% from 2022 to 2030. So, what do you think of how much will the market size for PC and accessories grow?

For other news about categories added in KLIKER visit: